on Update Client
Runs on the logical client after the config is updated. Typically, this is when the user closes the config screen or applies changes, but also occurs after a connected client recieves a S2C update. This is distinct from onSyncClient, which fires when the entire config state is synced on login/reload. This handles chnages made in-game.
This should only perform client logic, and it is good practice to insulate client-only code by putting a method reference to a dedicated client-only class in this call.
Author
fzzyhmstrs
Since
0.5.0